UE5 DIAMONDHEAD
For this project, our team created a cinematic animation in Unreal Engine 5. My contributions focused on the airfield sequences, along with any sim work (cloth and smoke), as well as the final color grading in DaVinci Resolve. The animation was delivered on a tight turnaround of just a few weeks from storyboarding to final sequence, showcasing our ability to balance quality and efficiency under pressure.

Softwares used: UE5,Davinchi Resolve, Houdini


For this project, I created a custom set of Substrate materials for the bike, showcased here with the car paint example. I designed the shader to offer the same flexibility I’d expect in high-end renderers like Arnold or Redshift, ensuring it could adapt to different creative needs. The material system included controls for dirt, liveries, and even paint damage down to the primer, providing a robust and production-ready solution beyond the immediate requirements of the project.




